Post by Daniel14676 on Sept 5, 2020 14:25:26 GMT
Day: 85 - Sign: Ram - Moon: 3/4 - Weather: Cloudy
Player 1: Kervalin Soul Points: 22 Tax Paid: 5
Action 1: 9 runs & swiming to a garud rune, check weather 3 day Swimming +1 ability-up:SPD, enderance +2, weather +1 - 20-100
Action 2: 22 runs, the recall rune Endurance +5 level-up: 1 SPT, 1 Con; ability-up: SPD - Run
Action 3: weight axe, free action influnce horse forging +1 fail w/ luck; influnce horse - -
Action 4: sleep w/ 10% ration and water Recovery 60% -
Free/Bonus: campfire Wood Cutting +1 - 60
Player 2: Papa Soul Points: 3 Tax Paid: 5
Action 1: 20 runs around and back to town Endurance max - Run
Action 2: mediation w/ luck Meditation +1 luck+1 - +5%
Action 3: harvest poison chemistry +1 2 lv. 11 poison - -
Action 4: sleep w/ burnt & water Recovery 50% -
Free/Bonus: - -
Player 3: Varia Soul Points: 6 Tax Paid: 5
Action 1: grab 6 baords, 1 run to anient tablet - -
Action 2: translte tablet Language +1 - 25
Action 3: basic gather for food. lucked 6 basic food -
Action 4: sleep w/ basic & water Recovery 25% -
Free/Bonus: campfire Wood Cutting +1 - 60
Player 4: Silver Soul Points: 3 Tax Paid: 5
Action 1: free move NW, build large trap - tapping+1 -
Action 2: chop 6 pine logs Wood Cutting +1 5 lv. 50 logs - 60
Action 3: check trap, soothing tune rabbit Music +1 - 30
Action 4: sleep w/ 10% ration & water Recovery 30% -
Free/Bonus: - -
Day: 86 - Sign: Ram Moon: 3/4 Weather: Cloudy
Player 1: Kervalin Soul Points: 11 - Dist Points:
Action 1: 2 runs to light rune, recall - -
Action 2: 4 runs, free influence horse, fails to get rune - Endurance maxed , influnce+1 Run
Action 3: weight silver axe - forging +1, 1.2 damage not 1 event: blessing -
Action 4: sleep w/ 10% ration & water - Recovery 35%
Free/Bonus: campfire Wood Cutting +1 60
Player 2: Papa Soul Points: 4 Dist Points:
Action 1: invent sharpnal grenade, w/ luck - Ingenuity +1 ability-up: Int - None
Action 2: invent sharpnal grenade - Ingenuity +1 - None
Action 3: invent explosive - Ingenuity +1 - None
Action 4: sleep w/ basic all - Recovery 50% -
Free/Bonus: - - -
Player 3: Varia Soul Points: 15 Dist Points:
Action 1: translate 2 lines to understanding, w/ luck - Language +1 ability-up: int, luck+1 - 25
Action 2: translate 1 lines to understanding - Language +1 got both from blessing - event: blessing 25
Action 3: asks for a speed blessing - Meditation +1 (+3 spd for 6 days) - +5%
Action 4: sleep w/ basic food & water - Recovery 25% -
Free/Bonus: campfire - Wood Cutting +1 ability-up: STR - 60
Player 4: Silver Soul Points: 8 Dist Points:
Action 1: 2 influnce uni-rabbit - influnce +1 5 influnce - event: blessing -
Action 2: 5 influnce uni-rabbit, w/ luck - influnce +1 5 influnce (w/ luck), luck+1, makes compainon - -
Action 3: move to town - - -
Action 4: sleep w/ nothing - Recovery 45% -
Free/Bonus: - - -
Day: 30 - Sign: Too Bright - Moon: double full - Weather: Cloudy
Player 1: Kervalin - Soul Points: 12 - Dist Points:
Action 1: 4 runs to earth temple - - -
Action 2: enter temple - - -
Combat: 3 influnce horse, 2 light rune, earth rune, axe, 2 marsal skill, 3 enderance, aged 6 years
Action 3: - - -
Action 4: - - -
Free/Bonus: - - -
Player 2: Papa - Soul Points: 5 Dist Points:
Action 1: craft 1 poison, w/ luck - Alchemy +1 luck+1, 1 lv. 11 lizard poison - 25
Action 2: craft 1 poison - Alchemy +1 1 lv. 11 lizard poison - 25
Action 3: buys 5 rations, sells book, 2 Blessing: water to holy water - Meditation +1 merchant+1 (SC: level-1) - +5%
Action 4: sleep w/ food & water - Recovery 20% -
Free/Bonus: - -
Player 3: Varia - Soul Points: 19 - Dist Points:
Action 1: 3 runs through town to rune to the north - - -
Action 2: ? runs to, 1 swim - Endurance +2 level-up: INT, swiming learn, +1, L-hand+1 - Run
Action 3: basic gather for baords, w/ luck - luck +1 12 baords - event: Earthquake -
Action 4: sleep w/ 10% ration & water - Recovery 35% -
Free/Bonus: campfire - Wood Cutting +1 - 60
Player 4: Silver - Soul Points: 25 - Dist Points:
Action 1: 3 runs to earth temple - - -
Action 2: enter temple - - -
Combat: 3 earth, 4 polarm, first aid, 3 light rune (ability-up: SPT), 3 marsal skill, 4 enderance (ability-up: SPD), level-up: 2 INT, Aged 3 years
Action 3: - - -
Action 4: - - -
Free/Bonus: - - -
Player 1: Kervalin Soul Points: 22 Tax Paid: 5
Action 1: 9 runs & swiming to a garud rune, check weather 3 day Swimming +1 ability-up:SPD, enderance +2, weather +1 - 20-100
Action 2: 22 runs, the recall rune Endurance +5 level-up: 1 SPT, 1 Con; ability-up: SPD - Run
Action 3: weight axe, free action influnce horse forging +1 fail w/ luck; influnce horse - -
Action 4: sleep w/ 10% ration and water Recovery 60% -
Free/Bonus: campfire Wood Cutting +1 - 60
Player 2: Papa Soul Points: 3 Tax Paid: 5
Action 1: 20 runs around and back to town Endurance max - Run
Action 2: mediation w/ luck Meditation +1 luck+1 - +5%
Action 3: harvest poison chemistry +1 2 lv. 11 poison - -
Action 4: sleep w/ burnt & water Recovery 50% -
Free/Bonus: - -
Player 3: Varia Soul Points: 6 Tax Paid: 5
Action 1: grab 6 baords, 1 run to anient tablet - -
Action 2: translte tablet Language +1 - 25
Action 3: basic gather for food. lucked 6 basic food -
Action 4: sleep w/ basic & water Recovery 25% -
Free/Bonus: campfire Wood Cutting +1 - 60
Player 4: Silver Soul Points: 3 Tax Paid: 5
Action 1: free move NW, build large trap - tapping+1 -
Action 2: chop 6 pine logs Wood Cutting +1 5 lv. 50 logs - 60
Action 3: check trap, soothing tune rabbit Music +1 - 30
Action 4: sleep w/ 10% ration & water Recovery 30% -
Free/Bonus: - -
Day: 86 - Sign: Ram Moon: 3/4 Weather: Cloudy
Player 1: Kervalin Soul Points: 11 - Dist Points:
Action 1: 2 runs to light rune, recall - -
Action 2: 4 runs, free influence horse, fails to get rune - Endurance maxed , influnce+1 Run
Action 3: weight silver axe - forging +1, 1.2 damage not 1 event: blessing -
Action 4: sleep w/ 10% ration & water - Recovery 35%
Free/Bonus: campfire Wood Cutting +1 60
Player 2: Papa Soul Points: 4 Dist Points:
Action 1: invent sharpnal grenade, w/ luck - Ingenuity +1 ability-up: Int - None
Action 2: invent sharpnal grenade - Ingenuity +1 - None
Action 3: invent explosive - Ingenuity +1 - None
Action 4: sleep w/ basic all - Recovery 50% -
Free/Bonus: - - -
Player 3: Varia Soul Points: 15 Dist Points:
Action 1: translate 2 lines to understanding, w/ luck - Language +1 ability-up: int, luck+1 - 25
Action 2: translate 1 lines to understanding - Language +1 got both from blessing - event: blessing 25
Action 3: asks for a speed blessing - Meditation +1 (+3 spd for 6 days) - +5%
Action 4: sleep w/ basic food & water - Recovery 25% -
Free/Bonus: campfire - Wood Cutting +1 ability-up: STR - 60
Player 4: Silver Soul Points: 8 Dist Points:
Action 1: 2 influnce uni-rabbit - influnce +1 5 influnce - event: blessing -
Action 2: 5 influnce uni-rabbit, w/ luck - influnce +1 5 influnce (w/ luck), luck+1, makes compainon - -
Action 3: move to town - - -
Action 4: sleep w/ nothing - Recovery 45% -
Free/Bonus: - - -
Day: 30 - Sign: Too Bright - Moon: double full - Weather: Cloudy
Player 1: Kervalin - Soul Points: 12 - Dist Points:
Action 1: 4 runs to earth temple - - -
Action 2: enter temple - - -
Combat: 3 influnce horse, 2 light rune, earth rune, axe, 2 marsal skill, 3 enderance, aged 6 years
Action 3: - - -
Action 4: - - -
Free/Bonus: - - -
Player 2: Papa - Soul Points: 5 Dist Points:
Action 1: craft 1 poison, w/ luck - Alchemy +1 luck+1, 1 lv. 11 lizard poison - 25
Action 2: craft 1 poison - Alchemy +1 1 lv. 11 lizard poison - 25
Action 3: buys 5 rations, sells book, 2 Blessing: water to holy water - Meditation +1 merchant+1 (SC: level-1) - +5%
Action 4: sleep w/ food & water - Recovery 20% -
Free/Bonus: - -
Player 3: Varia - Soul Points: 19 - Dist Points:
Action 1: 3 runs through town to rune to the north - - -
Action 2: ? runs to, 1 swim - Endurance +2 level-up: INT, swiming learn, +1, L-hand+1 - Run
Action 3: basic gather for baords, w/ luck - luck +1 12 baords - event: Earthquake -
Action 4: sleep w/ 10% ration & water - Recovery 35% -
Free/Bonus: campfire - Wood Cutting +1 - 60
Player 4: Silver - Soul Points: 25 - Dist Points:
Action 1: 3 runs to earth temple - - -
Action 2: enter temple - - -
Combat: 3 earth, 4 polarm, first aid, 3 light rune (ability-up: SPT), 3 marsal skill, 4 enderance (ability-up: SPD), level-up: 2 INT, Aged 3 years
Action 3: - - -
Action 4: - - -
Free/Bonus: - - -