Post by Aaron on Jun 14, 2020 13:51:36 GMT
The predicted Hurricane turns out to be a hurricane of heat as the Heat Wave continues to force everyone to stay close to water and stay cool.
Day: 13 - Sign: Boar - Moon: 1/2 - Weather: Severe (Hot)
Player 1: Varren Soul Points:17 Tax Paid: 0
Action 1: Weather, Creates Fishing net (Trap: 2 lashing) Metorology +1, Trapping +1, 1 Soaked to prevent overheat -
Action 2: Gathers 2 Clay Metallurgy Learn Gathers 2 lv1 Clay; 1 Soaked to prevent overheat -
Action 3: Builds campfire Ability Up! +1 STR; Cooks Stew w/ 2 meat Cullinary +1 Creates and eats stew -
Action 4: Sleep; 25% recovery Merchant Learn Bought Tanners and Tanning from Rolan - Event - Random Traveler (Rolan)
Free/Bonus: Arboriculture +1 -
Player 2: Merios Soul Points:10 Tax Paid: 0
Action 1: Gathers plant lashing Botany +1 1 Soaked to prevent overheat; Gains 3 lv2 Plant lashing -
Action 2: Crafts Fishing Net w/ luck (Trap: 2 Lashing) Trapping Learn Success w/ luck; -
Action 3: Checks Trap; Gather's wood Basic Gathering Catches lv2 fish; Gains 4 lv1 Pine boards -
Action 4: Campfire, Ability up! +1 STR; Arboriculture +1 1 Starvation; Recovery 20% -
Free/Bonus: Tempts fate on fish trap Luck +1 -
Player 3: Papa Donger Soul Points:14 Tax Paid: 0
Action 1: Uses 1 drink to soak; Basic gather for food w/ luck Basic Gathering Gains 6 basic meals w/ luck -
Action 2: Uses 1 drink to soak; Sets spring trap w/ 1 bait Trapping +1 Sets trap; Ability up! +1 INT -
Action 3: Campfire; Checks Trap; Meditates for guidance Arboriculture +1 Meditation +1 -
Action 4: Checks Trap; Finds Lv1 Chicken; Level up! +1 STR (+1 SPT, Custom) Anatomy +1 Skins body; Gain Lv1: 1 Meat, 1 Bird half-skin -
Free/Bonus: Luck on basic gather Luck +1 -
Player 4: Rhopocu Soul Points:10 Tax Paid: 0
Action 1: Sleeps in heat Recovery 10% 1 Starvation -
Action 2: Campfire; Cooks Stew Culinary +1 Arbor +1; Ability up! +1 CON -
Action 3: Sleeps at night; Stokes fire Recovery 25% -
Action 4: Meditates for guidance Meditation +1 Ability up! +1 CON -
Free/Bonus: Checks weather for 2 day Metorology +1 -
Player 5: Zeke Soul Points:33 Tax Paid: 0
Action 1: Slips into coma; Fails Con Check; Tau First Aids; Sleeps Recovery 50% Wounds +1; Tau gives drink to Zeke - Event - Combat: Critter
Action 2: 3 Runs Endurance +1 -
Action 3: Sleeps Recovery 25% -
Action 4: Sleeps Recovery 25% -
Free/Bonus: -
Zeke Combat:
Dagger 6; Ability up! +1 INT
Martial 6; Ability up! +1 SPD; Skill Challenge! Failed
Right Hand 1, Ability up! +1 AGI
Left Hand 1; Skill Challenge! Lv2
Level up! 1 SPD
Level up! 1 SPD
Tau: SP: 16 Tax: 0
Action 1: heal Conord - first aid+1, craft a stone long handle- Forging learn (failed), gives Conord a drink from waterskin, refill waterskin (splashed myself to 2 soaked again)
Action 2: craft a stone long handle- Forging+1 - lv. 1 stone long handle (splashed myself to 2 soaked again)
Action 3: craft stone staff - engineering learn (failed)
Action 4: sleep w/ nothing (45%)
Free/Bonus: campfire - Arboriculture+1, ability-up:STR, check 1 day weather - Meteorology+1
Day: 14 - Sign: Boar - Moon: 1/2 - Weather: Severe (Hot)
Player 1: Varren Soul Points:14 Tax Paid: 0
Action 1: Checks trap; Catches lv3 Fish; Skins Fish Anatomy +1 Gains lv3: Fish Half-skin; 1 delicate bone; 1 Meat -
Action 2: Basic gather for wood Basic Gathering Gains 7 lv1 Boards -
Action 3: Campfire; Stews fish meat w/ luck (Ability); Level up! +1 INT Arboriculture +1 LH; Ability up! +1 INT -
Action 4: Sleeps Recovery 25% -
Free/Bonus: Checks weather; Ability up! +1 SPD Metorology +1 Luck +1 -
Player 2: Merios Soul Points:8 Tax Paid: 0
Action 1: Skins stale fish for body w/ luck Anatomy Learn Gains lv2: Fish Half Skin; 4 Meat; 2 Delicate Bones -
Action 2: Basic gather for wood Basic Gathering Gains 5 lv1 Boards -
Action 3: Campfire; Cooks stew for 1; Ability up! +1 SPT Cullinary +1 Arbor +1 -
Action 4: Sleeps Recovery 25% -
Free/Bonus: Tempts fate on skin Luck +1 -
Player 3: Papa Soul Points:7 Tax Paid: 0
Action 1: Free Move; Caught in and escapes Quicksand 1 Tired - Event - Quicksand
Action 2: Move +2 Runs Endurance +1 -
Action 3: Campfire; Sleeps Recovery 25% Ability up! +1 CON -
Action 4: Sleeps Recovery 25% - Tired -
Free/Bonus: -
Player 4: Rhopocu Soul Points:9 Tax Paid: 0
Action 1: Cuts halfskin to lashing Leather Working Learn Gains 4 lv1 Leather Lashing -
Action 2: Crafts 2 lv1 Fishing Nets Trapping +1 Success -
Action 3: Campfire; Eats uncooked meat, sleeps Recovery 25% -
Action 4: chcks traps; Sleeps Recovery 25% -
Free/Bonus: Check weather Metorology +1 -
Player 5: Zeke Soul Points:8 Tax Paid: 0
Action 1: Move +1 Run Skill challenge failed. -
Action 2: Cuts boards from forest Arboriculture +1 Gains 20 lv6 pine boards -
Action 3: Campfire; Cuts boards from forest Arboriculture +2 LH; Gains 10 lv8 pine boards -
Action 4: Sleeps, 1 Starvation Recovery 10% -
Free/Bonus: Temtps fate on arbor Luck +1 -
Player 6: Tau SP: 7 Tax: 0
Action 1: craft stone staff - engineering+1, ability-up: CON (failed) (splashed myself to 2 soaked again)
Action 2: craft stone staff - engineering+1 (failed) (splashed myself to 2 soaked again)
Action 3: craft stone staff - engineering+1 (failed)
Action 4: sleep w/ ration and water (55%)
Free/Bonus: campfire - Arboriculture+1, ability-up:CON, check 1 day weather - Meteorology+1
History Challenge:
What event led you to this town?
Day: 15 - Sign: Boar - Moon: 1/2 - Weather: Severe (Hot)
Player 1: Varren Soul Points:14 Tax Paid: 0
Action 1: Free Move; Sets fish net Trapping +1 Ability up! +1 AGI -
Action 2: Reads book: Tanners and Tanning Literacy Learn Tears first page of book; Target 20 for first -
Action 3: Campfire; Smokes Meat Cullinary +1 Arbor +1 Ability up! +1 CON; Success Gains lv3 Smoked Fish +1 SPT -
Action 4: Eats smoked fish; Sleeps Recovery 25% SPT +1 for 24h -
Free/Bonus: Weather; Tempts fate on read History Learn History +1; Ability up! +1 CON; Metorology +1; Luck +1 -
Player 2: Merios Soul Points:15 Tax Paid: 0
Action 1: Sets fish net trap w/ +2 Luck Trapping +1 -
Action 2: Trains singing Music Learn -
Action 3: Basic gather for food; Checks weather Metorology +1 Auto-pass 2 days. -
Action 4: Feeds turtle; Sleeps Recovery 25% Turtle stays after sleep - Event - Wildlife
Free/Bonus: Tempts fate on trapping History +2 Luck +1; Level up! +2 SPT -
Player 3: Papa Soul Points: (-25) Tax Paid: 0
Action 1: Gathers clay Metallurgy Learn Gains 1 Lv1 Clay -
Action 2: Basic gather for wood w/ luck Basic Gathering Crit fail w/ bad luck; Pinched by hermit crab, kills crab (36 Dam) -
Action 3: Basic gather for wood; Campfire, LH; Ability up! N/A (Custom) Basic Gathering Gains 8 lvl1 boards; Arbor +1 -
Action 4: Sleeps Recovery 25% -
Free/Bonus: Temtps fate on basci gather History +2 Ability up! SPD +1; Luck +1 -
Player 4: Rhopocu Soul Points:17 Tax Paid: 0
Action 1: Checks traps; 1 Breaks; Skins both fish for all; Level up! +1 SPT Anatomy +1 Gains lv4 Fish Half-SKin, delictate bone, meat; lv3 fish half-skin; delicate bone 3 meat -
Action 2: Sets fishing net Trapping +1 Succcess -
Action 3: Checks weather; campfire; sleeps Recovery 20% Meteorology +1 Ability up! +1 SPT; Starving +1; Arbor +1 Skill challenge L1; -
Action 4: Cooks stew and eats Cullinary +1 Starving -1 -
Free/Bonus: Tempts fate on skinning History +2 Luck +1 -
Player 5: Zeke Soul Points:2 Tax Paid: 0
Action 1: Move +1 Run -
Action 2: Sleeps, 2 Starvation Recovery 15% -
Action 3: Basic gather for food, -2 Starvation Basic Gathering Gains 3 basic meals -
Action 4: Sleeps Recovery 25% -
Free/Bonus: History +2 -
Player 6: Tau SP:16 Tax: 0
Action 1: craft stone staff - engineering+1, staff learn (splashed myself to 2 soaked again)
Action 2: 3 runs to (-4,-4) (splashed myself to 2 soaked again)
Action 3: tries to weight staff with stone - forging+1 (failed)
Action 4: sleep w/ nothing (20%)
Free/Bonus: luck a1, campfire - History+2, luck+1, Arboriculture+1, Rhand+1, level-up: 2 SPT, 1 AGL
Distributable points earned based on level!
Day: 13 - Sign: Boar - Moon: 1/2 - Weather: Severe (Hot)
Player 1: Varren Soul Points:17 Tax Paid: 0
Action 1: Weather, Creates Fishing net (Trap: 2 lashing) Metorology +1, Trapping +1, 1 Soaked to prevent overheat -
Action 2: Gathers 2 Clay Metallurgy Learn Gathers 2 lv1 Clay; 1 Soaked to prevent overheat -
Action 3: Builds campfire Ability Up! +1 STR; Cooks Stew w/ 2 meat Cullinary +1 Creates and eats stew -
Action 4: Sleep; 25% recovery Merchant Learn Bought Tanners and Tanning from Rolan - Event - Random Traveler (Rolan)
Free/Bonus: Arboriculture +1 -
Player 2: Merios Soul Points:10 Tax Paid: 0
Action 1: Gathers plant lashing Botany +1 1 Soaked to prevent overheat; Gains 3 lv2 Plant lashing -
Action 2: Crafts Fishing Net w/ luck (Trap: 2 Lashing) Trapping Learn Success w/ luck; -
Action 3: Checks Trap; Gather's wood Basic Gathering Catches lv2 fish; Gains 4 lv1 Pine boards -
Action 4: Campfire, Ability up! +1 STR; Arboriculture +1 1 Starvation; Recovery 20% -
Free/Bonus: Tempts fate on fish trap Luck +1 -
Player 3: Papa Donger Soul Points:14 Tax Paid: 0
Action 1: Uses 1 drink to soak; Basic gather for food w/ luck Basic Gathering Gains 6 basic meals w/ luck -
Action 2: Uses 1 drink to soak; Sets spring trap w/ 1 bait Trapping +1 Sets trap; Ability up! +1 INT -
Action 3: Campfire; Checks Trap; Meditates for guidance Arboriculture +1 Meditation +1 -
Action 4: Checks Trap; Finds Lv1 Chicken; Level up! +1 STR (+1 SPT, Custom) Anatomy +1 Skins body; Gain Lv1: 1 Meat, 1 Bird half-skin -
Free/Bonus: Luck on basic gather Luck +1 -
Player 4: Rhopocu Soul Points:10 Tax Paid: 0
Action 1: Sleeps in heat Recovery 10% 1 Starvation -
Action 2: Campfire; Cooks Stew Culinary +1 Arbor +1; Ability up! +1 CON -
Action 3: Sleeps at night; Stokes fire Recovery 25% -
Action 4: Meditates for guidance Meditation +1 Ability up! +1 CON -
Free/Bonus: Checks weather for 2 day Metorology +1 -
Player 5: Zeke Soul Points:33 Tax Paid: 0
Action 1: Slips into coma; Fails Con Check; Tau First Aids; Sleeps Recovery 50% Wounds +1; Tau gives drink to Zeke - Event - Combat: Critter
Action 2: 3 Runs Endurance +1 -
Action 3: Sleeps Recovery 25% -
Action 4: Sleeps Recovery 25% -
Free/Bonus: -
Zeke Combat:
Dagger 6; Ability up! +1 INT
Martial 6; Ability up! +1 SPD; Skill Challenge! Failed
Right Hand 1, Ability up! +1 AGI
Left Hand 1; Skill Challenge! Lv2
Level up! 1 SPD
Level up! 1 SPD
Tau: SP: 16 Tax: 0
Action 1: heal Conord - first aid+1, craft a stone long handle- Forging learn (failed), gives Conord a drink from waterskin, refill waterskin (splashed myself to 2 soaked again)
Action 2: craft a stone long handle- Forging+1 - lv. 1 stone long handle (splashed myself to 2 soaked again)
Action 3: craft stone staff - engineering learn (failed)
Action 4: sleep w/ nothing (45%)
Free/Bonus: campfire - Arboriculture+1, ability-up:STR, check 1 day weather - Meteorology+1
Day: 14 - Sign: Boar - Moon: 1/2 - Weather: Severe (Hot)
Player 1: Varren Soul Points:14 Tax Paid: 0
Action 1: Checks trap; Catches lv3 Fish; Skins Fish Anatomy +1 Gains lv3: Fish Half-skin; 1 delicate bone; 1 Meat -
Action 2: Basic gather for wood Basic Gathering Gains 7 lv1 Boards -
Action 3: Campfire; Stews fish meat w/ luck (Ability); Level up! +1 INT Arboriculture +1 LH; Ability up! +1 INT -
Action 4: Sleeps Recovery 25% -
Free/Bonus: Checks weather; Ability up! +1 SPD Metorology +1 Luck +1 -
Player 2: Merios Soul Points:8 Tax Paid: 0
Action 1: Skins stale fish for body w/ luck Anatomy Learn Gains lv2: Fish Half Skin; 4 Meat; 2 Delicate Bones -
Action 2: Basic gather for wood Basic Gathering Gains 5 lv1 Boards -
Action 3: Campfire; Cooks stew for 1; Ability up! +1 SPT Cullinary +1 Arbor +1 -
Action 4: Sleeps Recovery 25% -
Free/Bonus: Tempts fate on skin Luck +1 -
Player 3: Papa Soul Points:7 Tax Paid: 0
Action 1: Free Move; Caught in and escapes Quicksand 1 Tired - Event - Quicksand
Action 2: Move +2 Runs Endurance +1 -
Action 3: Campfire; Sleeps Recovery 25% Ability up! +1 CON -
Action 4: Sleeps Recovery 25% - Tired -
Free/Bonus: -
Player 4: Rhopocu Soul Points:9 Tax Paid: 0
Action 1: Cuts halfskin to lashing Leather Working Learn Gains 4 lv1 Leather Lashing -
Action 2: Crafts 2 lv1 Fishing Nets Trapping +1 Success -
Action 3: Campfire; Eats uncooked meat, sleeps Recovery 25% -
Action 4: chcks traps; Sleeps Recovery 25% -
Free/Bonus: Check weather Metorology +1 -
Player 5: Zeke Soul Points:8 Tax Paid: 0
Action 1: Move +1 Run Skill challenge failed. -
Action 2: Cuts boards from forest Arboriculture +1 Gains 20 lv6 pine boards -
Action 3: Campfire; Cuts boards from forest Arboriculture +2 LH; Gains 10 lv8 pine boards -
Action 4: Sleeps, 1 Starvation Recovery 10% -
Free/Bonus: Temtps fate on arbor Luck +1 -
Player 6: Tau SP: 7 Tax: 0
Action 1: craft stone staff - engineering+1, ability-up: CON (failed) (splashed myself to 2 soaked again)
Action 2: craft stone staff - engineering+1 (failed) (splashed myself to 2 soaked again)
Action 3: craft stone staff - engineering+1 (failed)
Action 4: sleep w/ ration and water (55%)
Free/Bonus: campfire - Arboriculture+1, ability-up:CON, check 1 day weather - Meteorology+1
History Challenge:
What event led you to this town?
Day: 15 - Sign: Boar - Moon: 1/2 - Weather: Severe (Hot)
Player 1: Varren Soul Points:14 Tax Paid: 0
Action 1: Free Move; Sets fish net Trapping +1 Ability up! +1 AGI -
Action 2: Reads book: Tanners and Tanning Literacy Learn Tears first page of book; Target 20 for first -
Action 3: Campfire; Smokes Meat Cullinary +1 Arbor +1 Ability up! +1 CON; Success Gains lv3 Smoked Fish +1 SPT -
Action 4: Eats smoked fish; Sleeps Recovery 25% SPT +1 for 24h -
Free/Bonus: Weather; Tempts fate on read History Learn History +1; Ability up! +1 CON; Metorology +1; Luck +1 -
Player 2: Merios Soul Points:15 Tax Paid: 0
Action 1: Sets fish net trap w/ +2 Luck Trapping +1 -
Action 2: Trains singing Music Learn -
Action 3: Basic gather for food; Checks weather Metorology +1 Auto-pass 2 days. -
Action 4: Feeds turtle; Sleeps Recovery 25% Turtle stays after sleep - Event - Wildlife
Free/Bonus: Tempts fate on trapping History +2 Luck +1; Level up! +2 SPT -
Player 3: Papa Soul Points: (-25) Tax Paid: 0
Action 1: Gathers clay Metallurgy Learn Gains 1 Lv1 Clay -
Action 2: Basic gather for wood w/ luck Basic Gathering Crit fail w/ bad luck; Pinched by hermit crab, kills crab (36 Dam) -
Action 3: Basic gather for wood; Campfire, LH; Ability up! N/A (Custom) Basic Gathering Gains 8 lvl1 boards; Arbor +1 -
Action 4: Sleeps Recovery 25% -
Free/Bonus: Temtps fate on basci gather History +2 Ability up! SPD +1; Luck +1 -
Player 4: Rhopocu Soul Points:17 Tax Paid: 0
Action 1: Checks traps; 1 Breaks; Skins both fish for all; Level up! +1 SPT Anatomy +1 Gains lv4 Fish Half-SKin, delictate bone, meat; lv3 fish half-skin; delicate bone 3 meat -
Action 2: Sets fishing net Trapping +1 Succcess -
Action 3: Checks weather; campfire; sleeps Recovery 20% Meteorology +1 Ability up! +1 SPT; Starving +1; Arbor +1 Skill challenge L1; -
Action 4: Cooks stew and eats Cullinary +1 Starving -1 -
Free/Bonus: Tempts fate on skinning History +2 Luck +1 -
Player 5: Zeke Soul Points:2 Tax Paid: 0
Action 1: Move +1 Run -
Action 2: Sleeps, 2 Starvation Recovery 15% -
Action 3: Basic gather for food, -2 Starvation Basic Gathering Gains 3 basic meals -
Action 4: Sleeps Recovery 25% -
Free/Bonus: History +2 -
Player 6: Tau SP:16 Tax: 0
Action 1: craft stone staff - engineering+1, staff learn (splashed myself to 2 soaked again)
Action 2: 3 runs to (-4,-4) (splashed myself to 2 soaked again)
Action 3: tries to weight staff with stone - forging+1 (failed)
Action 4: sleep w/ nothing (20%)
Free/Bonus: luck a1, campfire - History+2, luck+1, Arboriculture+1, Rhand+1, level-up: 2 SPT, 1 AGL
Distributable points earned based on level!
Level | 10-19 | 20-29 | 30-39 | 40-49 | 50 |
DP/Day | 1 | 5 | 7 | 10 | 15 |