Post by Aaron on Jun 7, 2020 13:58:32 GMT
A couple of new souls arrive in the valley and immediately get to work, Singard found a spider friend for a day and then helped Techno gather some cotton. Dronoc finds his way out of the mountains and has a nice rest in town. Silver makes some traps and makes a really good raccoon friend who doesn't seem like he's going to be ready to leave any time soon. Carmine finally overcomes his sickness, Merios gets to crafting and Tau digs a well.
Day: 3 - Sign: Archer, Bear - Moon: 3/4 - Weather: Cloudy
Player 1: Singard Soul Points:9 Tax Paid: 0
Action 1: Move +1 Run Found level 1 spider. Left alone - Event - Wildlife
Action 2: Influences spider Influence Learn Success Gains 1 Influence over creature -
Action 3: Influences spider; Ability up! +1 INT; Eats +5% Ration Influence +1 -
Action 4: Sleeps by blanket; W/ food and drink Recovery 25% -
Free/Bonus: -
Player 2: Techno Soul Points:8 Tax Paid: 0
Action 1: Move +1 Run -
Action 2: Gathers Cotton Botany Learn Gains 1 lv1 Cotton -
Action 3: Studies stars Astronomy Learn - Event - Bugs!
Action 4: Sleeps in blanket, ant bites Recovery 10%% Starving +1 -
Free/Bonus: Checks Weather for 1 days; Tempts fate on Astro Metorology Learn Succes; Luck learn -
Player 3: Dronoc Soul Points:15 Tax Paid: 0
Action 1: Move +1 Run; Skin stale kill w/ luck Endurance +1 Anatomy Learn; Fail Skin; Ability +1 SPD - Event - Mammal corpse
Action 2: Skins stale kill for body; Ability up! +1 SPD Anatomy +1 Gains lv 2: 2 mammal skin, 5 strong bone, 5 meat, 2 tallow -
Action 3: Sleeps w/ blanket and food Recovery 20% Starving +1 -
Action 4: Campfire Arboriculture +1 Recovery +25% -
Free/Bonus: Tempt fate on skin Luck +1 -
Player 4: Carmine Soul Points:11 Tax Paid: 0
Action 1: Gathers basic herbs Botany +1 Gains 2 lv 2 Basic Herbs, Seeds; uses for first aid to remove sickness; First Aid w/ Luck
Action 2: Skins chicekn wings; Ability up! +1 AGI Anatomy +1 Success; Gains lv1 Feather, delicate Bone LH; Skill Challenge
Action 3: Sleeps w/ ration Recovery 20%
Action 4: Sleeps Recovery 20%
Free/Bonus: Tempts fate on first aid; Level up! +1 STR First Aid +1 -
Player 5: Tau Soul Points:15 Tax Paid: 0
Action 1: Digs well Metallurgy Learn -
Action 2: Digs well; Ability up! +1 CON Metallurgy +1 Autopass, 5ft -
Action 3: Basic gather for wood, Builds campfire Arboriculture +1 Gains 1 lv1 pine boards -
Action 4: Uses board to stablize well; Level up! +3 SPD Metallurgy +1 Starving, Tired +1 -
Free/Bonus: Checks weather Metorology +1 Success -
Player 6: Papa Soul Points:10 Tax Paid: 0
Action 1: Free Move; Gather Silk Husbandry +1 Fail -
Action 2: Gathers Silk Husbandry +1 Fail; Autopass 1, gains 1 lv4 Silk -
Action 3: Campfire; Gather Silk; Ability up! No Gain (Custom) Arboriculture +1 Loses Bindle; Fails gather - Event - Lost Item
Action 4: General Search for bindle Gains 1 Tired, 1 Starvation -
Free/Bonus: Tempts fate on Husbandry - Luck +1 -
Player 7: Merios Soul Points:14 Tax Paid: 0
Action 1: Move +5 Runs - Endurance +1 Ability up! +1 CON -
Action 2: Move +5 Runs; Level up! +1 SPT, +1AGI - Endurance +1 -
Action 3: Sleeps w/ food and drink - Recovery 110% Extra healing - Event - Blessing
Action 4: Gathers plant lashing - Botany Learn Gains 3 lv1 plant lashing -
Free/Bonus: - -
Player 8: Polcul - Soul Points:10 Tax Paid: 0
Action 1: Gathers Ash wood - Arboriculture Learn Fail -
Action 2: Gathers Ash wood - Arboriculture +1 Autopass; Gain 10 lv2 Ash Boards; LH, +1 SPD -
Action 3: Builds campfire; Builds small box trap - Trapping Learn Success! -
Action 4: Sleep in blanket w/o food or water - Recovery 20% -
Free/Bonus: - -
History Challenge
What event led to your biggest fear?
Day: 4 - Sign: Archer, Bear - Moon: Full - Weather: Cloudy
Player 1: Dronoc Soul Points:14 Tax Paid: 0
Action 1: Skins for back legs Anatomy +1 Success! Ability up! +1 SPD; Gains 2 lv10 Hip Bones, Long Bones -
Action 2: Move +1 Run -
Action 3: Build campfire; sleeps w/o food or drink Arboriculture +1 Recovery +20% -
Action 4: Sleeps Recovery 20% -
Free/Bonus: Level up! +1 STR; Tempts fate on skin before Luck +1 History Learn History +1 -
Player 2: Polcul Soul Points:10 Tax Paid: 0
Action 1: Gathers wood; Level up! +1 SPT Arboriculture +1 Gains 10 lv4 ash boards -
Action 2: Checks trap; Influences spider, reduce aggro 2 Influence Learn Finds lv2 Spider; Gains 3 Influence on Spider -
Action 3: Influences spider; feeds spider Influence +1 -
Action 4: Sleeps w/ food Recovery 20% -
Free/Bonus: History Learn History +1 -
Player 3: Carmine Soul Points:14 Tax Paid: 0
Action 1: Sets 2 snare, 1 w/ meat bait; Level up! +1 STR Trapping +1 Fails; Breaks Snare -
Action 2: Sets 1 baited snare Trapping +1 Success; LH Skill Challenge Failed! -
Action 3: Sleeps w/ food & water; Checks trap Recovery 25% -
Action 4: Crafts bone necklace Artisan Learn Fails craft -
Free/Bonus: Check weather; Ability up! +1 INT; Tempts fate on sare after Luck+1 History Learn History +1; Meteorology +1 -
Player 4: Singard Soul Points:9 Tax Paid: 0
Action 1: Spider stays; Free Move; Gathers Cotton Botany Learn Finds Tablet; Gives cotton to techno - Event - Rune Tablet
Action 2: Moves -
Action 3: Influences spider Influence +1 -
Action 4: Sleeps w/ food and water; feeds spider Recovery 30% -
Free/Bonus: History Learn History +1 -
Player 5: Papa Soul Points:13 Tax Paid: 0
Action 1: Gathers wood; Ability Up! (n/a Custom) Arboriculture +1 Gains 10 lv4 PIne Boards; LH -
Action 2: Sleeps w/ food and drink Recovery 50% -
Action 3: Meditates for Guidance; Ability up! +1 CON Meditation Learn; -
Action 4: Builds small spring trap Trapping Learn; -
Free/Bonus: Level up! +1 SPT & STR History Learn History +1 -
Player 6: Merios Soul Points:6 Tax Paid: 0
Action 1: Crafts stone moon blade Forging Learn -
Action 2: Crafts short handle; Ability up! +1 STR Forging +1 -
Action 3: Crafts Stone Axe Engineering +1 -
Action 4: Sleeps w ration and water Recovery 55% -
Free/Bonus: Checks weather for 3 days - Metorology Learn -
Player 7: Techno Soul Points:15 Tax Paid: 0
Action 1: Assisting Singard - Botany Gains +1 lv1 Cotton -
Action 2: Gathers cotton; Ability up! +1 SPD - Botany +1 Fail -
Action 3: Basic Gather for wood; Build campfire - Arboriculture +1 Gains 5 lv 1 wood boards -
Action 4: Sleeps w/ food and water - Recovery 30% -
Free/Bonus: Tempts fate on assist; Level up! +1 INT - Luck Learn History Learn, +1 -
Player 8: Tau - Soul Points: 8 Tax Paid: 0
Action 1: Sleeps w/ food & water - Recovery 50% -
Action 2: Gathers wood; Ability up! +1 CON - Arboriculture +1 Gains 10 lv3 Pine Boards -
Action 3: Digs well; Check weather - Metallurgy +1 Meteorology +1 -
Action 4: Sleeps - Recovery 50% -
Free/Bonus: Tempts fate on arbor; Ability up! +1 CON - History Learn History +1; Learn Luck -
Day: 5 - Sign: Archer, Bear - Moon: Full - Weather: Cloudy
Player 1: Tau Soul Points: 14 Tax Paid: 8
Action 1: Sleeps w/o food Recovery 50% -
Action 2: Digs well Metallurgy +1 -
Action 3: Digs well; Reinforce well; Ability up! +1 STR; Level up! + 3 STR Metallurgy +1 Fails reinforce -
Action 4: Reinforce well twice; Climbs wall Metallurgy +1 Endurance +1 -
Free/Bonus: Checks weather Metorology +1 -
Player 2: Carmine Soul Points:8 Tax Paid: 8
Action 1: Sets Snare w/ meat bait; Ability up! +1 AGI; Checks Trap Trapping +1 LH; -
Action 2: Gathers cotton; Checks trap; Botany +1 Fails gather; Traps level 4 Spider -
Action 3: Survey's square Cartography Learn Surveys (0,-1) (1,-1) (1,-2) -
Action 4: Sleeps w/o food or water Recovery 20% -
Free/Bonus: Tempts fate on survey Luck +1 -
Player 3: Polcul Soul Points: 19 Tax Paid: 8
Action 1: Crafts 2 traps w/ luck Trapping +1 Success with luck -
Action 2: Checks weather; Meditates on question; Level up! +1 SPT Meditation +1 Meteorology +1, Ability up! +1 SPT -
Action 3: Checks Traps; Influences Raccoon; Ability up! +1 INT Influence +1 Catches live raccoon, catches dead chicken; Crit Influence: no chance to leave for 3 nights. -
Raccoon: SPD6 STR7 AGI10 INT2 SPT8 CON6 Nat DR: 5
Action 4: Campfire; Sleep w/ food no water Recovery 15% -
Free/Bonus: Tempts fate on trapping Luck +1 -
Player 4: Merios Soul Points: 13 Tax Paid: 8
Action 1: Gathers stone Metallurgy +1 Gains 1 lv2 stone -
Action 2: Gathers stone Metallurgy +1 Gains 1 lv3 stone -
Action 3: Gathers stone; Levle up! +1 SPT, +1 AGI Metallurgy +1 Gains 1 lv4 stone - Event - False Alarm
Action 4: Sleeps w/ food, no water Recovery 55% -
Free/Bonus: -
Distributable points earned based on level!
Day: 3 - Sign: Archer, Bear - Moon: 3/4 - Weather: Cloudy
Player 1: Singard Soul Points:9 Tax Paid: 0
Action 1: Move +1 Run Found level 1 spider. Left alone - Event - Wildlife
Action 2: Influences spider Influence Learn Success Gains 1 Influence over creature -
Action 3: Influences spider; Ability up! +1 INT; Eats +5% Ration Influence +1 -
Action 4: Sleeps by blanket; W/ food and drink Recovery 25% -
Free/Bonus: -
Player 2: Techno Soul Points:8 Tax Paid: 0
Action 1: Move +1 Run -
Action 2: Gathers Cotton Botany Learn Gains 1 lv1 Cotton -
Action 3: Studies stars Astronomy Learn - Event - Bugs!
Action 4: Sleeps in blanket, ant bites Recovery 10%% Starving +1 -
Free/Bonus: Checks Weather for 1 days; Tempts fate on Astro Metorology Learn Succes; Luck learn -
Player 3: Dronoc Soul Points:15 Tax Paid: 0
Action 1: Move +1 Run; Skin stale kill w/ luck Endurance +1 Anatomy Learn; Fail Skin; Ability +1 SPD - Event - Mammal corpse
Action 2: Skins stale kill for body; Ability up! +1 SPD Anatomy +1 Gains lv 2: 2 mammal skin, 5 strong bone, 5 meat, 2 tallow -
Action 3: Sleeps w/ blanket and food Recovery 20% Starving +1 -
Action 4: Campfire Arboriculture +1 Recovery +25% -
Free/Bonus: Tempt fate on skin Luck +1 -
Player 4: Carmine Soul Points:11 Tax Paid: 0
Action 1: Gathers basic herbs Botany +1 Gains 2 lv 2 Basic Herbs, Seeds; uses for first aid to remove sickness; First Aid w/ Luck
Action 2: Skins chicekn wings; Ability up! +1 AGI Anatomy +1 Success; Gains lv1 Feather, delicate Bone LH; Skill Challenge
Action 3: Sleeps w/ ration Recovery 20%
Action 4: Sleeps Recovery 20%
Free/Bonus: Tempts fate on first aid; Level up! +1 STR First Aid +1 -
Player 5: Tau Soul Points:15 Tax Paid: 0
Action 1: Digs well Metallurgy Learn -
Action 2: Digs well; Ability up! +1 CON Metallurgy +1 Autopass, 5ft -
Action 3: Basic gather for wood, Builds campfire Arboriculture +1 Gains 1 lv1 pine boards -
Action 4: Uses board to stablize well; Level up! +3 SPD Metallurgy +1 Starving, Tired +1 -
Free/Bonus: Checks weather Metorology +1 Success -
Player 6: Papa Soul Points:10 Tax Paid: 0
Action 1: Free Move; Gather Silk Husbandry +1 Fail -
Action 2: Gathers Silk Husbandry +1 Fail; Autopass 1, gains 1 lv4 Silk -
Action 3: Campfire; Gather Silk; Ability up! No Gain (Custom) Arboriculture +1 Loses Bindle; Fails gather - Event - Lost Item
Action 4: General Search for bindle Gains 1 Tired, 1 Starvation -
Free/Bonus: Tempts fate on Husbandry - Luck +1 -
Player 7: Merios Soul Points:14 Tax Paid: 0
Action 1: Move +5 Runs - Endurance +1 Ability up! +1 CON -
Action 2: Move +5 Runs; Level up! +1 SPT, +1AGI - Endurance +1 -
Action 3: Sleeps w/ food and drink - Recovery 110% Extra healing - Event - Blessing
Action 4: Gathers plant lashing - Botany Learn Gains 3 lv1 plant lashing -
Free/Bonus: - -
Player 8: Polcul - Soul Points:10 Tax Paid: 0
Action 1: Gathers Ash wood - Arboriculture Learn Fail -
Action 2: Gathers Ash wood - Arboriculture +1 Autopass; Gain 10 lv2 Ash Boards; LH, +1 SPD -
Action 3: Builds campfire; Builds small box trap - Trapping Learn Success! -
Action 4: Sleep in blanket w/o food or water - Recovery 20% -
Free/Bonus: - -
History Challenge
What event led to your biggest fear?
Day: 4 - Sign: Archer, Bear - Moon: Full - Weather: Cloudy
Player 1: Dronoc Soul Points:14 Tax Paid: 0
Action 1: Skins for back legs Anatomy +1 Success! Ability up! +1 SPD; Gains 2 lv10 Hip Bones, Long Bones -
Action 2: Move +1 Run -
Action 3: Build campfire; sleeps w/o food or drink Arboriculture +1 Recovery +20% -
Action 4: Sleeps Recovery 20% -
Free/Bonus: Level up! +1 STR; Tempts fate on skin before Luck +1 History Learn History +1 -
Player 2: Polcul Soul Points:10 Tax Paid: 0
Action 1: Gathers wood; Level up! +1 SPT Arboriculture +1 Gains 10 lv4 ash boards -
Action 2: Checks trap; Influences spider, reduce aggro 2 Influence Learn Finds lv2 Spider; Gains 3 Influence on Spider -
Action 3: Influences spider; feeds spider Influence +1 -
Action 4: Sleeps w/ food Recovery 20% -
Free/Bonus: History Learn History +1 -
Player 3: Carmine Soul Points:14 Tax Paid: 0
Action 1: Sets 2 snare, 1 w/ meat bait; Level up! +1 STR Trapping +1 Fails; Breaks Snare -
Action 2: Sets 1 baited snare Trapping +1 Success; LH Skill Challenge Failed! -
Action 3: Sleeps w/ food & water; Checks trap Recovery 25% -
Action 4: Crafts bone necklace Artisan Learn Fails craft -
Free/Bonus: Check weather; Ability up! +1 INT; Tempts fate on sare after Luck+1 History Learn History +1; Meteorology +1 -
Player 4: Singard Soul Points:9 Tax Paid: 0
Action 1: Spider stays; Free Move; Gathers Cotton Botany Learn Finds Tablet; Gives cotton to techno - Event - Rune Tablet
Action 2: Moves -
Action 3: Influences spider Influence +1 -
Action 4: Sleeps w/ food and water; feeds spider Recovery 30% -
Free/Bonus: History Learn History +1 -
Player 5: Papa Soul Points:13 Tax Paid: 0
Action 1: Gathers wood; Ability Up! (n/a Custom) Arboriculture +1 Gains 10 lv4 PIne Boards; LH -
Action 2: Sleeps w/ food and drink Recovery 50% -
Action 3: Meditates for Guidance; Ability up! +1 CON Meditation Learn; -
Action 4: Builds small spring trap Trapping Learn; -
Free/Bonus: Level up! +1 SPT & STR History Learn History +1 -
Player 6: Merios Soul Points:6 Tax Paid: 0
Action 1: Crafts stone moon blade Forging Learn -
Action 2: Crafts short handle; Ability up! +1 STR Forging +1 -
Action 3: Crafts Stone Axe Engineering +1 -
Action 4: Sleeps w ration and water Recovery 55% -
Free/Bonus: Checks weather for 3 days - Metorology Learn -
Player 7: Techno Soul Points:15 Tax Paid: 0
Action 1: Assisting Singard - Botany Gains +1 lv1 Cotton -
Action 2: Gathers cotton; Ability up! +1 SPD - Botany +1 Fail -
Action 3: Basic Gather for wood; Build campfire - Arboriculture +1 Gains 5 lv 1 wood boards -
Action 4: Sleeps w/ food and water - Recovery 30% -
Free/Bonus: Tempts fate on assist; Level up! +1 INT - Luck Learn History Learn, +1 -
Player 8: Tau - Soul Points: 8 Tax Paid: 0
Action 1: Sleeps w/ food & water - Recovery 50% -
Action 2: Gathers wood; Ability up! +1 CON - Arboriculture +1 Gains 10 lv3 Pine Boards -
Action 3: Digs well; Check weather - Metallurgy +1 Meteorology +1 -
Action 4: Sleeps - Recovery 50% -
Free/Bonus: Tempts fate on arbor; Ability up! +1 CON - History Learn History +1; Learn Luck -
Day: 5 - Sign: Archer, Bear - Moon: Full - Weather: Cloudy
Player 1: Tau Soul Points: 14 Tax Paid: 8
Action 1: Sleeps w/o food Recovery 50% -
Action 2: Digs well Metallurgy +1 -
Action 3: Digs well; Reinforce well; Ability up! +1 STR; Level up! + 3 STR Metallurgy +1 Fails reinforce -
Action 4: Reinforce well twice; Climbs wall Metallurgy +1 Endurance +1 -
Free/Bonus: Checks weather Metorology +1 -
Player 2: Carmine Soul Points:8 Tax Paid: 8
Action 1: Sets Snare w/ meat bait; Ability up! +1 AGI; Checks Trap Trapping +1 LH; -
Action 2: Gathers cotton; Checks trap; Botany +1 Fails gather; Traps level 4 Spider -
Action 3: Survey's square Cartography Learn Surveys (0,-1) (1,-1) (1,-2) -
Action 4: Sleeps w/o food or water Recovery 20% -
Free/Bonus: Tempts fate on survey Luck +1 -
Player 3: Polcul Soul Points: 19 Tax Paid: 8
Action 1: Crafts 2 traps w/ luck Trapping +1 Success with luck -
Action 2: Checks weather; Meditates on question; Level up! +1 SPT Meditation +1 Meteorology +1, Ability up! +1 SPT -
Action 3: Checks Traps; Influences Raccoon; Ability up! +1 INT Influence +1 Catches live raccoon, catches dead chicken; Crit Influence: no chance to leave for 3 nights. -
Raccoon: SPD6 STR7 AGI10 INT2 SPT8 CON6 Nat DR: 5
Action 4: Campfire; Sleep w/ food no water Recovery 15% -
Free/Bonus: Tempts fate on trapping Luck +1 -
Player 4: Merios Soul Points: 13 Tax Paid: 8
Action 1: Gathers stone Metallurgy +1 Gains 1 lv2 stone -
Action 2: Gathers stone Metallurgy +1 Gains 1 lv3 stone -
Action 3: Gathers stone; Levle up! +1 SPT, +1 AGI Metallurgy +1 Gains 1 lv4 stone - Event - False Alarm
Action 4: Sleeps w/ food, no water Recovery 55% -
Free/Bonus: -
Distributable points earned based on level!
Level | 10-19 | 20-29 | 30-39 | 40-49 | 50 |
DP/Day | 1 | 5 | 7 | 10 | 15 |