Post by Aaron on May 24, 2020 23:35:23 GMT
Death & Taxes RPG
In the land of Death & Taxes, only two things are certain…
What is Death & Taxes?
Death & Taxes is a TTRPG system completely designed for online, community play in Roll20. The Death & Taxes system takes the clunkiness out of the typical open world campaign within D&D/Pathfinder.
In Death & Taxes, games need not be planned before hand. The world is there and exists, ready for the players to discover, so players and DMs can hop in game any time and progress the setting a few days. The game is designed to present you with choices and challenges and you as the player decide what you want to pursue as opposed to the DM deciding your goals each day. Though the world is rich in history, nothing is spoon fed and it is up to players to discover and record that history. If you find yourself faced with more danger than you can handle alone, grab some friends and head out on your quest. If you just want to be a loner in the wilderness, wandering back to town when you need to trade, you can do that!
What can you do in Death & Taxes?
There are few regular NPCS in Death & Taxes, so there is no one sitting in town to tell you what to do next. Random events throughout your day will provide you with new challenges and exciting information to uncover. You could find some ancient knowledge or wake up in the middle of the night in a sink hole. The randomness of the world will decide your fate and it is up to the Adventurer to use the skills and special abilities he has acquired to fight against it. Danger is prevalent but combat is by far not the only thing that occurs in Death & Taxes. If an Adventurer wishes to be a simple merchant in town, he can level up doing just that; He can buy and sell goods, build the town up and even give out progress rewards to other players for completing requested tasks.
In Death & Taxes an Adventurer can do and be whatever he wants. His choices are not limited by class selection, only his abilities and the time in each day; and even the abilities can be changed. Do you want to find knowledge, or power, or gold? Well you better venture out into the world and find it. On your way you will build up your physical and mental abilities by using the skills you learn. Want more STR? Go cut down some trees. Want more INT? Sit back and read a nice book.
Key Points
Main Ideas
Spirit of the Game
There is no number of rules that can be written to cover every contingency that can come up in the random and openness of Death & Taxes. When approaching the game be sure that you consider the goals of the game, spirit of the rules and what they are trying to simulate, in addition to the letter of the rules. Realism is a focus but will be suspended in favor of fun game play.
Join
If you'd like to join us, once you've signed up on the forums, hop into Discord
discord.gg/dRjZP65
In the land of Death & Taxes, only two things are certain…
What is Death & Taxes?
Death & Taxes is a TTRPG system completely designed for online, community play in Roll20. The Death & Taxes system takes the clunkiness out of the typical open world campaign within D&D/Pathfinder.
In Death & Taxes, games need not be planned before hand. The world is there and exists, ready for the players to discover, so players and DMs can hop in game any time and progress the setting a few days. The game is designed to present you with choices and challenges and you as the player decide what you want to pursue as opposed to the DM deciding your goals each day. Though the world is rich in history, nothing is spoon fed and it is up to players to discover and record that history. If you find yourself faced with more danger than you can handle alone, grab some friends and head out on your quest. If you just want to be a loner in the wilderness, wandering back to town when you need to trade, you can do that!
What can you do in Death & Taxes?
There are few regular NPCS in Death & Taxes, so there is no one sitting in town to tell you what to do next. Random events throughout your day will provide you with new challenges and exciting information to uncover. You could find some ancient knowledge or wake up in the middle of the night in a sink hole. The randomness of the world will decide your fate and it is up to the Adventurer to use the skills and special abilities he has acquired to fight against it. Danger is prevalent but combat is by far not the only thing that occurs in Death & Taxes. If an Adventurer wishes to be a simple merchant in town, he can level up doing just that; He can buy and sell goods, build the town up and even give out progress rewards to other players for completing requested tasks.
In Death & Taxes an Adventurer can do and be whatever he wants. His choices are not limited by class selection, only his abilities and the time in each day; and even the abilities can be changed. Do you want to find knowledge, or power, or gold? Well you better venture out into the world and find it. On your way you will build up your physical and mental abilities by using the skills you learn. Want more STR? Go cut down some trees. Want more INT? Sit back and read a nice book.
Key Points
- A game designed specifically for an Open World and Living Community.
- You, the player, are a soul that inhabits the body of an Adventurer.
- There are few regular NPC’s. Adventurers must fend for themselves.
- Adventurer Death is permanent and Adventurers will die of old age.
- After death, your soul will live on to affect the world or begin again.
- Adventurers can teach skills and abilities to other Adventures.
- Adventurers can issue quests to other Adventurers for progress towards leveling up.
- Adventurers can level up with professions.
- Adventurers can build and run their own in game shops.
- Few items exist in the world, everything else is made by Adventurers.
Main Ideas
- Give players the feeling they are affecting the world.
- Prolong the experience of learning a new game by making the game information part of what is earned in game.
- Focus on building up your Adventurer, not to the clothes he wears or the sword he wields.
- Players are actively involved and thinking from Adventurer creation to trade skills to combat and warfare.
- Make the game what you want. If a player wants to play a game about being a fisherman, he can learn to fish, fish, and sell fish, and level up like that.
Spirit of the Game
There is no number of rules that can be written to cover every contingency that can come up in the random and openness of Death & Taxes. When approaching the game be sure that you consider the goals of the game, spirit of the rules and what they are trying to simulate, in addition to the letter of the rules. Realism is a focus but will be suspended in favor of fun game play.
Join
If you'd like to join us, once you've signed up on the forums, hop into Discord
discord.gg/dRjZP65