Post by Daniel14676 on Aug 26, 2021 14:14:49 GMT
DIRE SP (51-60): 18+17+9+9+4+5+5+4+11+11
TLTW SP (51-60): 11+8+2+2+9+3+3+3+7+19
Day 51 - Cold
Dire - sp:
Action 1: crafting 5x20 bullets-luck, sells 20 bullets, fire for the day
Action 2: 4 oak planks to boards, sells 20 bullets
Action 3: building on production building, sells 20 bullets, weather, level-up: con
Action 4: rest 50% Flag, sells 20 bullets, buys 2L bag, all food, copper, 2 berries selections
+1 engineering, +1 luck, +4 merchant, +1 Meteorology, +1 construction
The Skilled The Wanderer - SP:
Action 1: Check Weather; Pre-luck Construction (0); Construct Blacksmith TN 320 (Fail);
Action 2: Wear Copper Armour; Construct Blacksmith TN 50 (Fail); Left Hand Up;
Action 3: Event: Environmental Hazard (Bugs); Construct Blacksmith TN 50 (Fail);
Action 4: Rest 50%
+1 Meteorology, +3 Construction, +1 Left Hand, Learn Polearm
Day 52 - Sunshine
Dire - sp:
Action 1: crafting copper chestplace, sells 20 bullets, hire peon to gather wood, fire for the day
Action 2: turn an ore to iron ingot, sells 20 bullets, tablet
Action 3: craft forging production building -luck, sells 20 bullets, buys berries, amythist, Cherry wood planks - peddler leaves, peon comes back
Action 4: rest 50%
+4 merhcant, +2 forging, +1luck, +1 construction
The Skilled The Wanderer - SP:
Action 1: Check Weather (Succ); Pre-luck Construction (+2 Luck); Construct Blacksmith TN 320 (Succeeded); Remove Copper Armour
Action 2: 9 Runs, Touch [Blood Rune, failed to learn];
Action 3: Found Tablet; Read 3 pages of Knockout Blows (Succ);
Action 4: Rest 20%
+1 Meteorology, +1 Construction, +1 Endurance
Day 53 - Sunshine
Dire - sp:
Action 1: craft forging production building -luck, fire for the day
Action 2: weather, turn ore into iron ingots
Action 3: turn ore into iron ingots
Action 4: rest 50%
+1luck, +1 construction, +1 Meteorology, +2 forging
The Skilled The Wanderer - SP:
Action 1: 8 Runs; Touch Rune (Learn Fury)
Action 2: Move Home
Action 3: Check Weather; Pre-Luck Reading (0); Read 6 pages of Knockout Blows (Fail)
Action 4: Rest 50%
Learn Fury, +1 Meteorology,
Day 54 - Sunshine
Dire - sp:
Action 1: forging iron helm/bracer/boots-luck
Action 2: forging iron legging and ingot, tablet
Action 3: forging iron chestplate
Action 4: rest 50%
+3 forging, +1 luck
The Skilled The Wanderer - SP:
Action 1: Check Weather; Pre-Luck Reading (0); Read 6 pages of Knockout Blows (Success)
Action 2: Run to Iron;
Action 3: Mine 2 Iron (Fail, Get 1);
Action 4: Rest 20%
+1 Meteorology, Gain Knockout Blows Book Bonus!; Nice, +1 Metallurgy
Day 55 - Sunshine
Dire - sp:
Action 1: crafting 2 iron long handles(+10dur), 1 iron ore to ingots w/ luck
Action 2: craft a iron ring
Action 3: rest 50%
Action 4: craft a iron ring
+1 forging, +1 luck, +2 artisan
The Skilled The Wanderer - SP:
Action 1: Pre-Luck Mining (+5); Mine 6 Iron (Success), +1 Free CON; Check Weather; Level Up!; +1 Spd, +1 Str,
Action 2: Run to Town; Drop off Ore;
Action 3: Rest 50%
Action 4: Assist DIRE with Ring Crafting (Fail);
+1 Metallurgy, +1 Meteorology, Learn Artisan
Day 56 - Cloudy
Dire - sp:
Action 1: craft 2 iron staffs w/ luck
Action 2: craft iron ring, ability up:
Action 3: craft iron ring
Action 4: rest 50%
+1 engineering, +1 luck, +2 artisan
The Skilled The Wanderer - SP:
Action 1: (Pre-Luck) Assist DIRE with Iron Staves
Action 2: Assist DIRE with Iron Ring
Action 3: Assist DIRE with Iron Ring
Action 4: Rest 50%
+1 Engineering, +2 Artisan
Day 57 - Cloudy
Dire - sp:
Action 1: craft 2 iron staffs w/ luck
Action 2: craft iron ring
Action 3: craft iron ring, ability-up:
Action 4: rest 50%
+1 Engineering, +1 luck, +2 artisan
The Skilled The Wanderer - SP:
Action 1: (Pre-Luck) Assist DIRE with Crafting Iron Staves
Action 2: Assist DIRE with Iron Rings
Action 3: Assist DIRE with Iron Rings
Action 4: rest 50%
+1 Engineering, +2 Artisan
Day 58 - Cloudy
Dire - sp:
Action 1: weight 2 iron staffs, make 1 ingot of iron wire w/ luck
Action 2: craft iron ring
Action 3: craft iron ring
Action 4: rest 50%
+1 forging, +1 luck, +2 Artisan
The Skilled The Wanderer - SP:
Action 1: Pre-luck weighting (+5 between both of us)), helping DIRE weight staves. Staves
Action 2: Assist DIRE Crafting Iron Ring,
Action 3: Assist DIRE Crafting Iron Ring, Finally Success
Action 4: Rest 50%
+1 Forging, +2 Artisan
Day 59 - Cloudy
Dire - sp:
Action 1: inlay ring with amethyst
Action 2: forging helm, boots, bracer, legging, chestplate w/ luck, ability-up: con
Action 3: craft iron ring
Action 4: rest 50%
+2 artisan, +1 Rhand, +1 Forging, +1 Luck, level-up: con
The Skilled The Wanderer - SP:
Action 1: Equip Full Iron Armour, Assist Inlay,
Action 2: Pre-Luck (3) Assist DIRE Crafting Full Iron
Action 3: Rest 50%
Action 4: Rest 45% - False Alarm
+1 Artisan, +1 Forging
Day 60 - Cloudy
Dire - sp:
Action 1: Salvage diamond boots
Action 2: inlay diamond into ring, hire Peon (61a3, gather pine)
Action 3: craft pine vials, check the weather, luck - sickness
Action 4: rest 50%
+1 Repair, +2 artisan, +1 merchant, +1 Meteorology, +1 luck
The Skilled The Wanderer - SP:
Action 1: Blessing ; 9 Runs, Danger Increases
Action 2: Pre-Luck Trapping (2, +9d10 dmg); Set Spike Pit (9 boards, Success); Check Trap (Nothing)
Action 3: Check Trap (Nothing); Train in Heavy Armour;
Action 4: Check Trap (Found Insect! Combat! +1 STR); Light Rune; Rest 25%
+1 Endurance, +1 Trapping, +2 Heavy Armour, +1 Staff, +1 Martial, +1 Fury, +1 Light Rune,
TLTW SP (51-60): 11+8+2+2+9+3+3+3+7+19
Day 51 - Cold
Dire - sp:
Action 1: crafting 5x20 bullets-luck, sells 20 bullets, fire for the day
Action 2: 4 oak planks to boards, sells 20 bullets
Action 3: building on production building, sells 20 bullets, weather, level-up: con
Action 4: rest 50% Flag, sells 20 bullets, buys 2L bag, all food, copper, 2 berries selections
+1 engineering, +1 luck, +4 merchant, +1 Meteorology, +1 construction
The Skilled The Wanderer - SP:
Action 1: Check Weather; Pre-luck Construction (0); Construct Blacksmith TN 320 (Fail);
Action 2: Wear Copper Armour; Construct Blacksmith TN 50 (Fail); Left Hand Up;
Action 3: Event: Environmental Hazard (Bugs); Construct Blacksmith TN 50 (Fail);
Action 4: Rest 50%
+1 Meteorology, +3 Construction, +1 Left Hand, Learn Polearm
Day 52 - Sunshine
Dire - sp:
Action 1: crafting copper chestplace, sells 20 bullets, hire peon to gather wood, fire for the day
Action 2: turn an ore to iron ingot, sells 20 bullets, tablet
Action 3: craft forging production building -luck, sells 20 bullets, buys berries, amythist, Cherry wood planks - peddler leaves, peon comes back
Action 4: rest 50%
+4 merhcant, +2 forging, +1luck, +1 construction
The Skilled The Wanderer - SP:
Action 1: Check Weather (Succ); Pre-luck Construction (+2 Luck); Construct Blacksmith TN 320 (Succeeded); Remove Copper Armour
Action 2: 9 Runs, Touch [Blood Rune, failed to learn];
Action 3: Found Tablet; Read 3 pages of Knockout Blows (Succ);
Action 4: Rest 20%
+1 Meteorology, +1 Construction, +1 Endurance
Day 53 - Sunshine
Dire - sp:
Action 1: craft forging production building -luck, fire for the day
Action 2: weather, turn ore into iron ingots
Action 3: turn ore into iron ingots
Action 4: rest 50%
+1luck, +1 construction, +1 Meteorology, +2 forging
The Skilled The Wanderer - SP:
Action 1: 8 Runs; Touch Rune (Learn Fury)
Action 2: Move Home
Action 3: Check Weather; Pre-Luck Reading (0); Read 6 pages of Knockout Blows (Fail)
Action 4: Rest 50%
Learn Fury, +1 Meteorology,
Day 54 - Sunshine
Dire - sp:
Action 1: forging iron helm/bracer/boots-luck
Action 2: forging iron legging and ingot, tablet
Action 3: forging iron chestplate
Action 4: rest 50%
+3 forging, +1 luck
The Skilled The Wanderer - SP:
Action 1: Check Weather; Pre-Luck Reading (0); Read 6 pages of Knockout Blows (Success)
Action 2: Run to Iron;
Action 3: Mine 2 Iron (Fail, Get 1);
Action 4: Rest 20%
+1 Meteorology, Gain Knockout Blows Book Bonus!; Nice, +1 Metallurgy
Day 55 - Sunshine
Dire - sp:
Action 1: crafting 2 iron long handles(+10dur), 1 iron ore to ingots w/ luck
Action 2: craft a iron ring
Action 3: rest 50%
Action 4: craft a iron ring
+1 forging, +1 luck, +2 artisan
The Skilled The Wanderer - SP:
Action 1: Pre-Luck Mining (+5); Mine 6 Iron (Success), +1 Free CON; Check Weather; Level Up!; +1 Spd, +1 Str,
Action 2: Run to Town; Drop off Ore;
Action 3: Rest 50%
Action 4: Assist DIRE with Ring Crafting (Fail);
+1 Metallurgy, +1 Meteorology, Learn Artisan
Day 56 - Cloudy
Dire - sp:
Action 1: craft 2 iron staffs w/ luck
Action 2: craft iron ring, ability up:
Action 3: craft iron ring
Action 4: rest 50%
+1 engineering, +1 luck, +2 artisan
The Skilled The Wanderer - SP:
Action 1: (Pre-Luck) Assist DIRE with Iron Staves
Action 2: Assist DIRE with Iron Ring
Action 3: Assist DIRE with Iron Ring
Action 4: Rest 50%
+1 Engineering, +2 Artisan
Day 57 - Cloudy
Dire - sp:
Action 1: craft 2 iron staffs w/ luck
Action 2: craft iron ring
Action 3: craft iron ring, ability-up:
Action 4: rest 50%
+1 Engineering, +1 luck, +2 artisan
The Skilled The Wanderer - SP:
Action 1: (Pre-Luck) Assist DIRE with Crafting Iron Staves
Action 2: Assist DIRE with Iron Rings
Action 3: Assist DIRE with Iron Rings
Action 4: rest 50%
+1 Engineering, +2 Artisan
Day 58 - Cloudy
Dire - sp:
Action 1: weight 2 iron staffs, make 1 ingot of iron wire w/ luck
Action 2: craft iron ring
Action 3: craft iron ring
Action 4: rest 50%
+1 forging, +1 luck, +2 Artisan
The Skilled The Wanderer - SP:
Action 1: Pre-luck weighting (+5 between both of us)), helping DIRE weight staves. Staves
Action 2: Assist DIRE Crafting Iron Ring,
Action 3: Assist DIRE Crafting Iron Ring, Finally Success
Action 4: Rest 50%
+1 Forging, +2 Artisan
Day 59 - Cloudy
Dire - sp:
Action 1: inlay ring with amethyst
Action 2: forging helm, boots, bracer, legging, chestplate w/ luck, ability-up: con
Action 3: craft iron ring
Action 4: rest 50%
+2 artisan, +1 Rhand, +1 Forging, +1 Luck, level-up: con
The Skilled The Wanderer - SP:
Action 1: Equip Full Iron Armour, Assist Inlay,
Action 2: Pre-Luck (3) Assist DIRE Crafting Full Iron
Action 3: Rest 50%
Action 4: Rest 45% - False Alarm
+1 Artisan, +1 Forging
Day 60 - Cloudy
Dire - sp:
Action 1: Salvage diamond boots
Action 2: inlay diamond into ring, hire Peon (61a3, gather pine)
Action 3: craft pine vials, check the weather, luck - sickness
Action 4: rest 50%
+1 Repair, +2 artisan, +1 merchant, +1 Meteorology, +1 luck
The Skilled The Wanderer - SP:
Action 1: Blessing ; 9 Runs, Danger Increases
Action 2: Pre-Luck Trapping (2, +9d10 dmg); Set Spike Pit (9 boards, Success); Check Trap (Nothing)
Action 3: Check Trap (Nothing); Train in Heavy Armour;
Action 4: Check Trap (Found Insect! Combat! +1 STR); Light Rune; Rest 25%
+1 Endurance, +1 Trapping, +2 Heavy Armour, +1 Staff, +1 Martial, +1 Fury, +1 Light Rune,