Post by Daniel14676 on Aug 24, 2021 15:02:18 GMT
DIRE SP (46-50): 13+4+10+11+11
TLTW SP (46-50): 9+10+21+6+12
Day 46 - rain
Dire - sp:
Action 1: move to town, campfire - interesting wildlife
Action 2: plants mah sapling
Action 3: rest 50%, weather - weather+1
Action 4: rest 50%
Endurance+1 - con+1, arbor+1 - con+1,
The Skilled The Wanderer - SP:
Action 1: 7 Runs to 0,0; Swim once; +1 Con
Action 2: Temp. Wear Copper Armour; Construct Garden TN 40 (Success); Remove Armour
Action 3: Rest 50% (Basic); Found Tablet
Action 4: Rest 50%; Refill Water
+1 Swimming, Learn Heavy Armour, +1 Construction,
Day 47 - rain
Dire - sp:
Action 1: free move to forest, chop 2logs to planks, campfire
Action 2: chop 2 logs to planks
Action 3: craft cloth boots
Action 4: rest 25%
Tailoring+1
The Skilled The Wanderer - SP:
Action 1: Inventory Management; Free Move to -1,0; Campfire; Plant Mahogany Sapling (Success)
Action 2: Set Small Spike Trap; Check - Nothing;
Action 3: Stoke Fire; Interesting Wildlife; Check Trap - Nothing; Plant Mahogany Sapling
Action 4: Rest 25%
+1 Trapping,
Day 48 - rain
Dire - sp:
Action 1: free move 1east, campfire, pit-trap (stocks fire for the day)
Action 2: pit-trap
Action 3: pit-trap, check trap, weather
Action 4: rest 25%, check trap
Trapping+3, Rhand+1, weather+1
The Skilled The Wanderer - SP: -haven’t done this yet, just planning-
Action 1: Check Trap (Found Lvl. 9 Platypus); Pre-Luck CAP star (+3); 9 CAPs gained; Free Move; Plant Sapling; Make Campfire
Action 2: Skin Platypus Body (Success);
Action 3: Stoke Fire; Portal Event; Refine 4 Pine Planks into Boards
Action 4: Stoke Fire; Rest 25%
+4 Martial, +3 Staff, +1 Influence, +1 Light Rune; +1 Anatomy; +1 Right Hand
Day 49 - Cold
Dire - sp:
Action 1: skin body, luck, campfire (stocks fire for the day)
Action 2: skin body
Action 3: pit-trap, check trap
Action 4: rest 25%, check trap, weather
Anatomy+2, luck+1, trapping+1, Rhand+1, weather+1
The Skilled The Wanderer - SP:
Action 1: Plant Sapling (Success);
Action 2: Check Weather; Move (Encumbered); Campfire
Action 3: Set Small Pit Trap; Check Trap
Action 4: Rest 25%; Check Trap Found Lvl 5 Snake
+1 Meteorology, +1 Endurance, +1 Trapping
Day 50 - Cold
Dire - sp:
Action 1: free move to town, skinn, buy amethyst then sells it
Action 2: crafts adv. Tool kit, sickness, buys a skull then buys diamond leather boots
Action 3: craft skull into helm, check weather, trades boots for 2 fangs, sell helm
Action 4: rest 50%-luck, town buys services to buy book
Anatomy+1, merchant+6, forging+2, luck+1, weather+1
The Skilled The Wanderer - SP:
Action 1: Free move to 0,0; Skin Head and Body of Snake (Success); Sell Amethyst to DIRE
Action 2: Check Weather; Pre-Luck Blacksmith (-2); Constructing Blacksmith TN 100 (Fail, No Skill, Req. 1 more Iron); Sell lvl. 5 Reptile Skull to DIRE for 1 Silver; Hand DIRE 18 Silver to buy from Peddler
Action 3: Stoke Fire; Constructing Blacksmith TN 40 (Fail); Sell DIRE 2 Fangs for 1 Silver; Buy Boots off Dire for 1 Silver
Action 4: Stoke Fire; Rest 50%;
+1 Anatomy, +3 Merchant, +1 Meteorology, +1 Construction, Learn Light Armour
TLTW SP (46-50): 9+10+21+6+12
Day 46 - rain
Dire - sp:
Action 1: move to town, campfire - interesting wildlife
Action 2: plants mah sapling
Action 3: rest 50%, weather - weather+1
Action 4: rest 50%
Endurance+1 - con+1, arbor+1 - con+1,
The Skilled The Wanderer - SP:
Action 1: 7 Runs to 0,0; Swim once; +1 Con
Action 2: Temp. Wear Copper Armour; Construct Garden TN 40 (Success); Remove Armour
Action 3: Rest 50% (Basic); Found Tablet
Action 4: Rest 50%; Refill Water
+1 Swimming, Learn Heavy Armour, +1 Construction,
Day 47 - rain
Dire - sp:
Action 1: free move to forest, chop 2logs to planks, campfire
Action 2: chop 2 logs to planks
Action 3: craft cloth boots
Action 4: rest 25%
Tailoring+1
The Skilled The Wanderer - SP:
Action 1: Inventory Management; Free Move to -1,0; Campfire; Plant Mahogany Sapling (Success)
Action 2: Set Small Spike Trap; Check - Nothing;
Action 3: Stoke Fire; Interesting Wildlife; Check Trap - Nothing; Plant Mahogany Sapling
Action 4: Rest 25%
+1 Trapping,
Day 48 - rain
Dire - sp:
Action 1: free move 1east, campfire, pit-trap (stocks fire for the day)
Action 2: pit-trap
Action 3: pit-trap, check trap, weather
Action 4: rest 25%, check trap
Trapping+3, Rhand+1, weather+1
The Skilled The Wanderer - SP: -haven’t done this yet, just planning-
Action 1: Check Trap (Found Lvl. 9 Platypus); Pre-Luck CAP star (+3); 9 CAPs gained; Free Move; Plant Sapling; Make Campfire
Action 2: Skin Platypus Body (Success);
Action 3: Stoke Fire; Portal Event; Refine 4 Pine Planks into Boards
Action 4: Stoke Fire; Rest 25%
+4 Martial, +3 Staff, +1 Influence, +1 Light Rune; +1 Anatomy; +1 Right Hand
Day 49 - Cold
Dire - sp:
Action 1: skin body, luck, campfire (stocks fire for the day)
Action 2: skin body
Action 3: pit-trap, check trap
Action 4: rest 25%, check trap, weather
Anatomy+2, luck+1, trapping+1, Rhand+1, weather+1
The Skilled The Wanderer - SP:
Action 1: Plant Sapling (Success);
Action 2: Check Weather; Move (Encumbered); Campfire
Action 3: Set Small Pit Trap; Check Trap
Action 4: Rest 25%; Check Trap Found Lvl 5 Snake
+1 Meteorology, +1 Endurance, +1 Trapping
Day 50 - Cold
Dire - sp:
Action 1: free move to town, skinn, buy amethyst then sells it
Action 2: crafts adv. Tool kit, sickness, buys a skull then buys diamond leather boots
Action 3: craft skull into helm, check weather, trades boots for 2 fangs, sell helm
Action 4: rest 50%-luck, town buys services to buy book
Anatomy+1, merchant+6, forging+2, luck+1, weather+1
The Skilled The Wanderer - SP:
Action 1: Free move to 0,0; Skin Head and Body of Snake (Success); Sell Amethyst to DIRE
Action 2: Check Weather; Pre-Luck Blacksmith (-2); Constructing Blacksmith TN 100 (Fail, No Skill, Req. 1 more Iron); Sell lvl. 5 Reptile Skull to DIRE for 1 Silver; Hand DIRE 18 Silver to buy from Peddler
Action 3: Stoke Fire; Constructing Blacksmith TN 40 (Fail); Sell DIRE 2 Fangs for 1 Silver; Buy Boots off Dire for 1 Silver
Action 4: Stoke Fire; Rest 50%;
+1 Anatomy, +3 Merchant, +1 Meteorology, +1 Construction, Learn Light Armour